Heuristics For Designing Pervasive Game Experiences In The Older Adult Population.- Mental Stress Analysis during Visual and Text based Language Learning by Measuring Heart Rate Variability.- The challenges of learning assessment in the age of artificial intelligence.- OqKay A Semi automatic System Approach to Question Extraction.- Building and Analyzing an Open Educational Resource Repository on the Inovaula Platform.- L and D model of information technology application for distance teaching and learning in physical education at technical university.- Maximising Attendance in Higher Education How AI and Gamification Strategies Can Boost Student Engagement and Participation.- Psychometric properties of a scale designed to assess satisfaction and continued intention to utilize e learning among nutrition sciences students.- Software testing in Ecuadorian University Education A debt to the Software Industry.- Examining the Digital Gap Pre service Teachers Needs and Expectations.